Hammerhead Ether-Eel

The Griffon's Saddlebag: Book Two p. 397 (Third Party)

Size
Gargantuan
Type
monstrosity
Alignment
unaligned
AC
17 (natural armor)
Hit Points
363 (22d20+132)
Speed
walk 0 ft., fly 40 ft. (hover), swim 40 ft.
Saving Throws
Dex +11, Con +12, Int +3, Wis +8, Cha +8
Skills
Athletics +11, Perception +14
Resistances
force
Immunities
bludgeoning, piercing, and slashing damage from nonmagical attacks
Senses
blindsight 120 ft.
Passive Perception
24
Challenge
20
STR
20
+5
DEX
20
+5
CON
23
+6
INT
5
−3
WIS
15
+2
CHA
14
+2

Traits

Proficiency Bonus

+6

Amphibious

The hammerhead can breathe air and water.

Blood Frenzy

The hammerhead has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Ethereal Sight

The hammerhead can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Magic Resistance

The hammerhead has advantage on saving throws against spells and other magical effects.

Magic Weapons

The hammerhead's weapon attacks are magical.

Actions

Multiattack

The hammerhead makes three attacks: one with its bite, one with its slam, and one with its tail.

Banishing Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 27 (4d10+5) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the hammerhead. A swallowed creature is considered to be on the Ethereal Plane, it is incapacitated, and it takes 22 (4d10) force damage at the start of each of the hammerhead's turns. A swallowed creature can make a DC 16 Charisma saving throw at the start of each of its turns. On a successful save, the creature reappears in an unoccupied space within 10 feet of the hammerhead. If the hammerhead takes 50 or more damage in a single turn, it must succeed on a DC 22 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which reappear in an unoccupied space within 10 feet of the hammerhead. If the hammerhead dies, a swallowed creature can make a DC 10 Charisma saving throw. On a successful save, the creature reappears in an unoccupied space within 10 feet of the hammerhead. On a failed save, the creature is no longer incapacitated, but it is banished to the Ethereal Plane.

Slam

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (4d6+5) bludgeoning damage, and if the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. This attack deals double damage to objects and structures.

Tail

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 23 (4d8+5) force damage.

Etherealness

The hammerhead enters the Ethereal Plane from the Material Plane, or vice versa.

Reactions

Spectral Strike

When the hammerhead takes damage from a creature it can see within 120 feet of it, it teleports to an unoccpied space within 5 feet of that creature and immediately makes one slam or tail attack against it.

Other data

description

The Border Ethereal has comparatively little fauna, but there are a select few notable apex predators to be found. Hammerhead ether-eels are one such predator, uniquely adapted to the shifting fog of the Ethereal realm. Their massive size belies their sky-slithering speed, resulting in horrifying tales from the few souls lucky enough to survive such an encounter. Indeed, even hinting at the trademark X-shaped head of this creature among ethereans is seen as taboo, foretelling doom for a settlement.