Harrow Hawk

The Book of Many Things p. 177

Tamaño
Diminuto
Tipo
undead
Alineamiento
sin alineamiento
CA
13
Puntos de golpe
25 (10d4)
Velocidad
walk 10 ft., fly 60 ft.
Habilidades
Stealth +5, Perception +6
Inmunidades
poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
16
Desafío
1
Linaje
Hawk
FUE
5
−3
DES
16
+3
CON
10
+0
INT
2
−4
SAB
14
+2
CAR
7
−2

Rasgos

Proficiency Bonus

+2

Acciones

Talons

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage plus 3 (1d6) necrotic damage.

Plane Shift (2/Day)

The hawk casts Plane Shift on itself, requiring no spell components and using Wisdom as the spellcasting ability.

recharge

2/DAY

Shadow Dash (Bonus Action)

When the hawk is in dim light or darkness, it teleports up to 30 feet to an unoccupied space it can see that is also in dim light or darkness. The hawk then has advantage on the first melee attack it makes before the end of the turn.

Otros datos

description

When a beloved animal companion dies traumatically alongside its master, the beast might rise again as an Undead. Falcons, ravens, and other birds of prey that suffer this fate are known as harrow hawks, and they prowl abandoned battlefields and cemeteries, looking for corpses to eat and living creatures to hunt. A harrow hawk can even travel the multiverse, flying magically from one world to another. The Grim Harrow—a band of Undead beings created by the Deck of Many Things (see chapter 19)—seeks out harrow hawks, capturing them and training them as hunting animals. The Grim Harrow dispatches these Undead companions from the Gardens of Decay to search for Decks of Many Things. On harrowing hunts, harrow hawks scout for the prey and accompany the Grim Harrow in battle.