Harrow Hawk

The Book of Many Things p. 177

Size
Tiny
Type
undead
Alignment
unaligned
AC
13
Hit Points
25 (10d4)
Speed
walk 10 ft., fly 60 ft.
Skills
Stealth +5, Perception +6
Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 120 ft.
Passive Perception
16
Challenge
1
Lineage
Hawk
STR
5
−3
DEX
16
+3
CON
10
+0
INT
2
−4
WIS
14
+2
CHA
7
−2

Traits

Proficiency Bonus

+2

Actions

Talons

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage plus 3 (1d6) necrotic damage.

Plane Shift (2/Day)

The hawk casts Plane Shift on itself, requiring no spell components and using Wisdom as the spellcasting ability.

recharge

2/DAY

Shadow Dash (Bonus Action)

When the hawk is in dim light or darkness, it teleports up to 30 feet to an unoccupied space it can see that is also in dim light or darkness. The hawk then has advantage on the first melee attack it makes before the end of the turn.

Other data

description

When a beloved animal companion dies traumatically alongside its master, the beast might rise again as an Undead. Falcons, ravens, and other birds of prey that suffer this fate are known as harrow hawks, and they prowl abandoned battlefields and cemeteries, looking for corpses to eat and living creatures to hunt. A harrow hawk can even travel the multiverse, flying magically from one world to another. The Grim Harrow—a band of Undead beings created by the Deck of Many Things (see chapter 19)—seeks out harrow hawks, capturing them and training them as hunting animals. The Grim Harrow dispatches these Undead companions from the Gardens of Decay to search for Decks of Many Things. On harrowing hunts, harrow hawks scout for the prey and accompany the Grim Harrow in battle.