Haze Hulk, Gutbuster
Dungeons of Drakkenheim p. 200 (Third Party)
- Tamaño
- Grande
- Tipo
- aberration
- Alineamiento
- sin alineamiento
- CA
- 15 (natural armor)
- Puntos de golpe
- 95 (10d10+40)
- Velocidad
- walk 40 ft.
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- Common
- Desafío
- 4
- Linaje
- Haze
FUE
21
+5
DES
10
+0
CON
18
+4
INT
7
−2
SAB
10
+0
CAR
6
−2
Rasgos
Proficiency Bonus
+2
Acciones
Multiattack
The haze hulk makes two slam attacks.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Hurl Foetid Flesh (Recharge 5-6)
The gutbuster rips off a chunk of its mutated flesh and hurls it towards a space it can see within 120 feet of it. Each creature within 10 feet of that point must succeed on a DC 14 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.
recharge
D5
Otros datos
description
Delerium dregs continue to be wracked with new mutations. Eventually, many simply collapse into a mewling mass of flesh and organs and become gibbering mouthers. Others grow into much larger and twisted forms.