Haze Hulk, Gutbuster
Dungeons of Drakkenheim p. 200 (Third Party)
- Size
- Large
- Type
- aberration
- Alignment
- unaligned
- AC
- 15 (natural armor)
- Hit Points
- 95 (10d10+40)
- Speed
- walk 40 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common
- Challenge
- 4
- Lineage
- Haze
STR
21
+5
DEX
10
+0
CON
18
+4
INT
7
−2
WIS
10
+0
CHA
6
−2
Traits
Proficiency Bonus
+2
Actions
Multiattack
The haze hulk makes two slam attacks.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Hurl Foetid Flesh (Recharge 5-6)
The gutbuster rips off a chunk of its mutated flesh and hurls it towards a space it can see within 120 feet of it. Each creature within 10 feet of that point must succeed on a DC 14 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.
recharge
D5
Other data
description
Delerium dregs continue to be wracked with new mutations. Eventually, many simply collapse into a mewling mass of flesh and organs and become gibbering mouthers. Others grow into much larger and twisted forms.