Hazvongel
Vecna: Eve of Ruin p. 222
- Tamaño
- Enorme
- Tipo
- fiend (demon)
- Alineamiento
- typically chaotic evil
- CA
- 17 (natural armor)
- Puntos de golpe
- 237 (25d12+75)
- Velocidad
- walk 20 ft., fly 60 ft.
- Salvaciones
- Wis +7, Con +8
- Habilidades
- Perception +7
- Resistencias
- cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Inmunidades
- poison
- Inmunidad a estados
- exhaustion, poisoned
- Sentidos
- blindsight 60 ft., darkvision 120 ft.
- Percepción pasiva
- 17
- Idiomas
- Abyssal, telepathy 120 ft.
- Desafío
- 14
FUE
21
+5
DES
20
+5
CON
16
+3
INT
12
+1
SAB
15
+2
CAR
11
+0
Rasgos
Proficiency Bonus
+5
Magic Resistance
The hazvongel has advantage on saving throws against spells and other magical effects.
Acciones
Multiattack
The hazvongel makes three Talon attacks.
Talon
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Blood Barrage (Recharge 5-6)
The hazvongel launches a spray of blood in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8) necrotic damage on a failed save or half as much damage on a successful one.
recharge
D5