Hazvongel

Vecna: Eve of Ruin p. 222

Size
Huge
Type
fiend (demon)
Alignment
typically chaotic evil
AC
17 (natural armor)
Hit Points
237 (25d12+75)
Speed
walk 20 ft., fly 60 ft.
Saving Throws
Wis +7, Con +8
Skills
Perception +7
Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
blindsight 60 ft., darkvision 120 ft.
Passive Perception
17
Languages
Abyssal, telepathy 120 ft.
Challenge
14
STR
21
+5
DEX
20
+5
CON
16
+3
INT
12
+1
WIS
15
+2
CHA
11
+0

Traits

Proficiency Bonus

+5

Magic Resistance

The hazvongel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The hazvongel makes three Talon attacks.

Talon

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) piercing damage.

Blood Barrage (Recharge 5-6)

The hazvongel launches a spray of blood in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8) necrotic damage on a failed save or half as much damage on a successful one.

recharge

D5

Other data

description