Headless Iron Golem

Icewind Dale: Rime of the Frostmaiden p. 244

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
20 (natural armor)
Puntos de golpe
150 (10d10+50)
Velocidad
walk 30 ft.
Inmunidades
fire, poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
10
Idiomas
understands the languages of its creator but can't speak
Desafío
10
Linaje
Iron Golem
FUE
24
+7
DES
9
−1
CON
20
+5
INT
3
−4
SAB
11
+0
CAR
1
−5

Rasgos

Fire Absorption

Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Headless

It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can't use its Poison Breath.

Acciones

Multiattack

The golem makes two melee attacks.

Slam

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Otros datos

description

The mightiest of the golems, the iron golem is a massive, towering giant wrought of heavy metal. An iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can belch clouds of deadly poison.

An iron golem's body is smelted with rare tinctures and admixtures. Though other golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.