Headless Iron Golem

Icewind Dale: Rime of the Frostmaiden p. 244

Size
Large
Type
construct
Alignment
unaligned
AC
20 (natural armor)
Hit Points
150 (10d10+50)
Speed
walk 30 ft.
Immunities
fire, poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft.
Passive Perception
10
Languages
understands the languages of its creator but can't speak
Challenge
10
Lineage
Iron Golem
STR
24
+7
DEX
9
−1
CON
20
+5
INT
3
−4
WIS
11
+0
CHA
1
−5

Traits

Fire Absorption

Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Headless

It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can't use its Poison Breath.

Actions

Multiattack

The golem makes two melee attacks.

Slam

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Other data

description

The mightiest of the golems, the iron golem is a massive, towering giant wrought of heavy metal. An iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can belch clouds of deadly poison.

An iron golem's body is smelted with rare tinctures and admixtures. Though other golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.