Hedge Mage
Dungeons of Drakkenheim p. 219 (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid
- Alineamiento
- cualquier alineamiento
- CA
- 12 (15 with mage armor)
- Puntos de golpe
- 22 (4d8+4)
- Velocidad
- walk 30 ft.
- Habilidades
- Arcana +4
- Percepción pasiva
- 10
- Idiomas
- Any two
- Desafío
- 1
- Linaje
- Mage
FUE
10
+0
DES
14
+2
CON
13
+1
INT
15
+2
SAB
11
+0
CAR
11
+0
Rasgos
Proficiency Bonus
+2
Spellcasting
The hedge mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 12; +4 to hit with spell attacks). The hedge mage has the following wizard spells prepared:
- Cantrips (at will): chill touch, mage hand, shocking grasp
- 1st level (4 slots): false life, mage armor, magic missile
- 2nd level (3 slots): Melf's acid arrow, web
Acciones
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Conjuros
chill touch, mage hand, shocking grasp, false life, mage armor, magic missile, Melf's acid arrow, web
Espacios de conjuro
0,4,3