Hedge Mage

Dungeons of Drakkenheim p. 219 (Third Party)

Size
Medium
Type
humanoid
Alignment
any alignment
AC
12 (15 with mage armor)
Hit Points
22 (4d8+4)
Speed
walk 30 ft.
Skills
Arcana +4
Passive Perception
10
Languages
Any two
Challenge
1
Lineage
Mage
STR
10
+0
DEX
14
+2
CON
13
+1
INT
15
+2
WIS
11
+0
CHA
11
+0

Traits

Proficiency Bonus

+2

Spellcasting

The hedge mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 12; +4 to hit with spell attacks). The hedge mage has the following wizard spells prepared:

  • Cantrips (at will): chill touch, mage hand, shocking grasp
  • 1st level (4 slots): false life, mage armor, magic missile
  • 2nd level (3 slots): Melf's acid arrow, web

Actions

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spells

chill touch, mage hand, shocking grasp, false life, mage armor, magic missile, Melf's acid arrow, web

Spell Slots

0,4,3

Other data

description