Hedge Mage
Dungeons of Drakkenheim p. 219 (Third Party)
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 12 (15 with mage armor)
- Hit Points
- 22 (4d8+4)
- Speed
- walk 30 ft.
- Skills
- Arcana +4
- Passive Perception
- 10
- Languages
- Any two
- Challenge
- 1
- Lineage
- Mage
STR
10
+0
DEX
14
+2
CON
13
+1
INT
15
+2
WIS
11
+0
CHA
11
+0
Traits
Proficiency Bonus
+2
Spellcasting
The hedge mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 12; +4 to hit with spell attacks). The hedge mage has the following wizard spells prepared:
- Cantrips (at will): chill touch, mage hand, shocking grasp
- 1st level (4 slots): false life, mage armor, magic missile
- 2nd level (3 slots): Melf's acid arrow, web
Actions
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spells
chill touch, mage hand, shocking grasp, false life, mage armor, magic missile, Melf's acid arrow, web
Spell Slots
0,4,3