Hippopotamus
Plane Shift: Amonkhet p. 38
- Tamaño
- Enorme
- Tipo
- beast
- Alineamiento
- sin alineamiento
- CA
- 12 (natural armor)
- Puntos de golpe
- 76 (8d12+24)
- Velocidad
- walk 40 ft.
- Percepción pasiva
- 10
- Desafío
- 4
- Entorno
- grassland
FUE
22
+6
DES
9
−1
CON
17
+3
INT
3
−4
SAB
11
+0
CAR
6
−2
Rasgos
Trampling Charge
If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the hippopotamus can make one stomp attack against it as a bonus action.
Hold Breath
The hippopotamus can hold its breath for 30 minutes.
Acciones
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone target. Hit: 22 (3d10 + 6) bludgeoning damage.