Hippopotamus
Plane Shift: Amonkhet p. 38
- Size
- Huge
- Type
- beast
- Alignment
- unaligned
- AC
- 12 (natural armor)
- Hit Points
- 76 (8d12+24)
- Speed
- walk 40 ft.
- Passive Perception
- 10
- Challenge
- 4
- Environment
- grassland
STR
22
+6
DEX
9
−1
CON
17
+3
INT
3
−4
WIS
11
+0
CHA
6
−2
Traits
Trampling Charge
If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the hippopotamus can make one stomp attack against it as a bonus action.
Hold Breath
The hippopotamus can hold its breath for 30 minutes.
Actions
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone target. Hit: 22 (3d10 + 6) bludgeoning damage.