Hippopotamus

Plane Shift: Amonkhet p. 38

Size
Huge
Type
beast
Alignment
unaligned
AC
12 (natural armor)
Hit Points
76 (8d12+24)
Speed
walk 40 ft.
Passive Perception
10
Challenge
4
Environment
grassland
STR
22
+6
DEX
9
−1
CON
17
+3
INT
3
−4
WIS
11
+0
CHA
6
−2

Traits

Trampling Charge

If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the hippopotamus can make one stomp attack against it as a bonus action.

Hold Breath

The hippopotamus can hold its breath for 30 minutes.

Actions

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone target. Hit: 22 (3d10 + 6) bludgeoning damage.

Other data

description