Hound of the Night
Tome of Beasts (Third Party)
- Tamaño
- Grande
- Tipo
- monstrosity
- Alineamiento
- sin alineamiento
- CA
- 16 (natural armor)
- Puntos de golpe
- 112 (15d10+30)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +6, Con +5, Wis +5
- Habilidades
- Intimidation +3, Perception +5, Stealth +6
- Inmunidades
- cold
- Vulnerabilidades
- fire
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 15
- Idiomas
- understands Elvish and Umbral but can't speak
- Desafío
- 5
- Linaje
- Hound
FUE
20
+5
DES
16
+3
CON
14
+2
INT
9
−1
SAB
14
+2
CAR
10
+0
Rasgos
Blood Scent
A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.
Innate Spellcasting
The hound's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:
- At will: dimension door
Acciones
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Frost Breath (Recharge 5-6)
The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.
recharge
D5