Hound of the Night

Tome of Beasts (Third Party)

Size
Large
Type
monstrosity
Alignment
unaligned
AC
16 (natural armor)
Hit Points
112 (15d10+30)
Speed
walk 30 ft.
Saving Throws
Dex +6, Con +5, Wis +5
Skills
Intimidation +3, Perception +5, Stealth +6
Immunities
cold
Vulnerabilities
fire
Senses
darkvision 60 ft.
Passive Perception
15
Languages
understands Elvish and Umbral but can't speak
Challenge
5
Lineage
Hound
STR
20
+5
DEX
16
+3
CON
14
+2
INT
9
−1
WIS
14
+2
CHA
10
+0

Traits

Blood Scent

A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.

Innate Spellcasting

The hound's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At will: dimension door

Actions

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Frost Breath (Recharge 5-6)

The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.

recharge

D5

Other data

description