Humanoid Mutate
Phandelver and Below: The Shattered Obelisk p. 212
- Tamaño
- Mediano
- Tipo
- aberration
- Alineamiento
- cualquier alineamiento
- CA
- 14
- Puntos de golpe
- 65 (10d8+20)
- Velocidad
- walk 30 ft., fly 30 ft.
- Habilidades
- Stealth +6, Perception +3
- Resistencias
- psychic
- Inmunidad a estados
- charmed, frightened
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 13
- Idiomas
- Common, telepathy 60 ft.
- Desafío
- 4
FUE
12
+1
DES
18
+4
CON
14
+2
INT
11
+0
SAB
13
+1
CAR
15
+2
Rasgos
Sunlight Sensitivity
While in sunlight, the mutate has disadvantage on attack rolls.
Acciones
Multiattack
The mutate makes two Unarmed Strike or Nightmare Blast attacks.
Unarmed Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 10 (3d6) psychic damage.
Nightmare Blast
Ranged Weapon Attack: +6 to hit, range 60 ft., one creature. Hit: 7 (2d6) psychic damage, and the target must succeed on a DC 12 Wisdom saving throw or have the frightened condition until the start of the mutate's next turn.
Reacciones
Defensive Flight
Immediately after taking damage, the mutate flies up to its speed. This movement doesn't provoke opportunity attacks.