Humanoid Mutate

Phandelver and Below: The Shattered Obelisk p. 212

Size
Medium
Type
aberration
Alignment
any alignment
AC
14
Hit Points
65 (10d8+20)
Speed
walk 30 ft., fly 30 ft.
Skills
Stealth +6, Perception +3
Resistances
psychic
Condition Immunities
charmed, frightened
Senses
darkvision 120 ft.
Passive Perception
13
Languages
Common, telepathy 60 ft.
Challenge
4
STR
12
+1
DEX
18
+4
CON
14
+2
INT
11
+0
WIS
13
+1
CHA
15
+2

Traits

Sunlight Sensitivity

While in sunlight, the mutate has disadvantage on attack rolls.

Actions

Multiattack

The mutate makes two Unarmed Strike or Nightmare Blast attacks.

Unarmed Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 10 (3d6) psychic damage.

Nightmare Blast

Ranged Weapon Attack: +6 to hit, range 60 ft., one creature. Hit: 7 (2d6) psychic damage, and the target must succeed on a DC 12 Wisdom saving throw or have the frightened condition until the start of the mutate's next turn.

Reactions

Defensive Flight

Immediately after taking damage, the mutate flies up to its speed. This movement doesn't provoke opportunity attacks.

Other data

description