Hundun

Tome of Beasts (Third Party)

Tamaño
Grande
Tipo
celestial
Alineamiento
caótico bueno
CA
18 (natural armor)
Puntos de golpe
153 (18d10+54)
Velocidad
walk 40 ft., fly 40 ft.
Salvaciones
Con +7, Wis +9, Cha +8
Habilidades
Athletics +9, Insight +9, Perception +9
Resistencias
lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Inmunidades
acid, psychic
Inmunidad a estados
blinded, charmed, deafened, exhaustion, frightened, stunned, unconscious
Sentidos
blindsight 60 ft.
Percepción pasiva
20
Idiomas
understands Celestial and Primordial, but cannot speak intelligibly
Desafío
10
FUE
20
+5
DES
14
+2
CON
16
+3
INT
4
−3
SAB
20
+5
CAR
18
+4

Rasgos

Brainless

Hunduns are immune to any spell or effect that allows an Intelligence, Wisdom, or Charisma saving throw. Trying to contact or read a Hundun's mind confuses the caster as the spell for 1 round.

Dance of Creation

Hunduns can perform an act of magical creation almost unlimited in scope every 1d8 days. The effect is equivalent to a wish spell, but it must create something.

Enlightening Befuddlement

When a hundun's confusion spell affects a target, it can elect to use the following table rather than the standard one: 1d100 Result

01-10 Inspired:

Advantage on attack rolls, ability checks, and saving throws

11-20 Distracted:

Disadvantage on attack rolls, ability checks, and saving throws

21-50 Incoherent:

The target does nothing but babble or scribble incoherent notes on a new idea

51-75 Obsessed:

Target is recipient of geas to create a quality magical object

76-100 Suggestible:

Target receives a suggestion from the hundun

Innate Spellcasting

The hundun's innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components: Constant: confusion (always centered on the hundun), detect thoughts

  • At will: create or destroy water, dancing lights, mending, prestidigitation
  • 3/day each: compulsion, dimension door, Evard's black tentacles, irresistible dance
  • 1/day each: awaken, creation, heroes' feast, magnificent mansion, plant growth, reincarnate, stone shape

Magic Weapons

The hundun's weapon attacks are magical.

Acciones

Multiattack

The hundun makes four slam attacks.

Slam

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

Otros datos

description