Hundun

Tome of Beasts (Third Party)

Size
Large
Type
celestial
Alignment
chaotic good
AC
18 (natural armor)
Hit Points
153 (18d10+54)
Speed
walk 40 ft., fly 40 ft.
Saving Throws
Con +7, Wis +9, Cha +8
Skills
Athletics +9, Insight +9, Perception +9
Resistances
lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Immunities
acid, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, stunned, unconscious
Senses
blindsight 60 ft.
Passive Perception
20
Languages
understands Celestial and Primordial, but cannot speak intelligibly
Challenge
10
STR
20
+5
DEX
14
+2
CON
16
+3
INT
4
−3
WIS
20
+5
CHA
18
+4

Traits

Brainless

Hunduns are immune to any spell or effect that allows an Intelligence, Wisdom, or Charisma saving throw. Trying to contact or read a Hundun's mind confuses the caster as the spell for 1 round.

Dance of Creation

Hunduns can perform an act of magical creation almost unlimited in scope every 1d8 days. The effect is equivalent to a wish spell, but it must create something.

Enlightening Befuddlement

When a hundun's confusion spell affects a target, it can elect to use the following table rather than the standard one: 1d100 Result

01-10 Inspired:

Advantage on attack rolls, ability checks, and saving throws

11-20 Distracted:

Disadvantage on attack rolls, ability checks, and saving throws

21-50 Incoherent:

The target does nothing but babble or scribble incoherent notes on a new idea

51-75 Obsessed:

Target is recipient of geas to create a quality magical object

76-100 Suggestible:

Target receives a suggestion from the hundun

Innate Spellcasting

The hundun's innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components: Constant: confusion (always centered on the hundun), detect thoughts

  • At will: create or destroy water, dancing lights, mending, prestidigitation
  • 3/day each: compulsion, dimension door, Evard's black tentacles, irresistible dance
  • 1/day each: awaken, creation, heroes' feast, magnificent mansion, plant growth, reincarnate, stone shape

Magic Weapons

The hundun's weapon attacks are magical.

Actions

Multiattack

The hundun makes four slam attacks.

Slam

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

Other data

description