Hundun
Tome of Beasts (Third Party)
- Size
- Large
- Type
- celestial
- Alignment
- chaotic good
- AC
- 18 (natural armor)
- Hit Points
- 153 (18d10+54)
- Speed
- walk 40 ft., fly 40 ft.
- Saving Throws
- Con +7, Wis +9, Cha +8
- Skills
- Athletics +9, Insight +9, Perception +9
- Resistances
- lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
- Immunities
- acid, psychic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, stunned, unconscious
- Senses
- blindsight 60 ft.
- Passive Perception
- 20
- Languages
- understands Celestial and Primordial, but cannot speak intelligibly
- Challenge
- 10
Traits
Brainless
Hunduns are immune to any spell or effect that allows an Intelligence, Wisdom, or Charisma saving throw. Trying to contact or read a Hundun's mind confuses the caster as the spell for 1 round.
Dance of Creation
Hunduns can perform an act of magical creation almost unlimited in scope every 1d8 days. The effect is equivalent to a wish spell, but it must create something.
Enlightening Befuddlement
When a hundun's confusion spell affects a target, it can elect to use the following table rather than the standard one: 1d100 Result
01-10 Inspired:
Advantage on attack rolls, ability checks, and saving throws
11-20 Distracted:
Disadvantage on attack rolls, ability checks, and saving throws
21-50 Incoherent:
The target does nothing but babble or scribble incoherent notes on a new idea
51-75 Obsessed:
Target is recipient of geas to create a quality magical object
76-100 Suggestible:
Target receives a suggestion from the hundun
Innate Spellcasting
The hundun's innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components: Constant: confusion (always centered on the hundun), detect thoughts
- At will: create or destroy water, dancing lights, mending, prestidigitation
- 3/day each: compulsion, dimension door, Evard's black tentacles, irresistible dance
- 1/day each: awaken, creation, heroes' feast, magnificent mansion, plant growth, reincarnate, stone shape
Magic Weapons
The hundun's weapon attacks are magical.
Actions
Multiattack
The hundun makes four slam attacks.
Slam
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.