Iarno "Glasstaff" Albrek
Lost Mine of Phandelver p. 25
- Tamaño
- Mediano
- Tipo
- humanoid (human)
- Alineamiento
- legal malvado
- CA
- 13 (staff of defense)
- Puntos de golpe
- 22 (5d8)
- Velocidad
- walk 30 ft.
- Salvaciones
- Int +5, Wis +3
- Habilidades
- Arcana +5, History +5
- Percepción pasiva
- 11
- Idiomas
- Common, Draconic, Dwarvish, Elvish
- Desafío
- 1
FUE
9
−1
DES
14
+2
CON
11
+0
INT
17
+3
SAB
12
+1
CAR
11
+0
Rasgos
Special Equipment
Glasstaff has a staff of defense. The staff has 10 charges and allows him to cast the following spells with no components: mage armor (1 charge) and shield (2 charges)
Spellcasting
The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:
- Cantrips (at will): light, mage hand, shocking grasp
- 1st level (4 slots): charm person, magic missile
- 2nd level (3 slots): hold person, misty step
Acciones
Quarterstaff
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8-1) bludgeoning damage.
Conjuros
light, mage hand, shocking grasp, charm person, magic missile, mage armor, shield, hold person, misty step
Espacios de conjuro
0,4,3