Iarno "Glasstaff" Albrek

Lost Mine of Phandelver p. 25

Tamaño
Mediano
Tipo
humanoid (human)
Alineamiento
legal malvado
CA
13 (staff of defense)
Puntos de golpe
22 (5d8)
Velocidad
walk 30 ft.
Salvaciones
Int +5, Wis +3
Habilidades
Arcana +5, History +5
Percepción pasiva
11
Idiomas
Common, Draconic, Dwarvish, Elvish
Desafío
1
FUE
9
−1
DES
14
+2
CON
11
+0
INT
17
+3
SAB
12
+1
CAR
11
+0

Rasgos

Special Equipment

Glasstaff has a staff of defense. The staff has 10 charges and allows him to cast the following spells with no components: mage armor (1 charge) and shield (2 charges)

Spellcasting

The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:

  • Cantrips (at will): light, mage hand, shocking grasp
  • 1st level (4 slots): charm person, magic missile
  • 2nd level (3 slots): hold person, misty step

Acciones

Quarterstaff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8-1) bludgeoning damage.

Conjuros

light, mage hand, shocking grasp, charm person, magic missile, mage armor, shield, hold person, misty step

Espacios de conjuro

0,4,3

Otros datos

description