Iarno "Glasstaff" Albrek

Lost Mine of Phandelver p. 25

Size
Medium
Type
humanoid (human)
Alignment
lawful evil
AC
13 (staff of defense)
Hit Points
22 (5d8)
Speed
walk 30 ft.
Saving Throws
Int +5, Wis +3
Skills
Arcana +5, History +5
Passive Perception
11
Languages
Common, Draconic, Dwarvish, Elvish
Challenge
1
STR
9
−1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0

Traits

Special Equipment

Glasstaff has a staff of defense. The staff has 10 charges and allows him to cast the following spells with no components: mage armor (1 charge) and shield (2 charges)

Spellcasting

The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:

  • Cantrips (at will): light, mage hand, shocking grasp
  • 1st level (4 slots): charm person, magic missile
  • 2nd level (3 slots): hold person, misty step

Actions

Quarterstaff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8-1) bludgeoning damage.

Spells

light, mage hand, shocking grasp, charm person, magic missile, mage armor, shield, hold person, misty step

Spell Slots

0,4,3

Other data

description