Iarno "Glasstaff" Albrek
Lost Mine of Phandelver p. 25
- Size
- Medium
- Type
- humanoid (human)
- Alignment
- lawful evil
- AC
- 13 (staff of defense)
- Hit Points
- 22 (5d8)
- Speed
- walk 30 ft.
- Saving Throws
- Int +5, Wis +3
- Skills
- Arcana +5, History +5
- Passive Perception
- 11
- Languages
- Common, Draconic, Dwarvish, Elvish
- Challenge
- 1
STR
9
−1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0
Traits
Special Equipment
Glasstaff has a staff of defense. The staff has 10 charges and allows him to cast the following spells with no components: mage armor (1 charge) and shield (2 charges)
Spellcasting
The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:
- Cantrips (at will): light, mage hand, shocking grasp
- 1st level (4 slots): charm person, magic missile
- 2nd level (3 slots): hold person, misty step
Actions
Quarterstaff
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8-1) bludgeoning damage.
Spells
light, mage hand, shocking grasp, charm person, magic missile, mage armor, shield, hold person, misty step
Spell Slots
0,4,3