Indentured Spirit

Guildmasters' Guide to Ravnica p. 206

Tamaño
Mediano
Tipo
undead
Alineamiento
cualquier alineamiento
CA
11
Puntos de golpe
13 (3d8)
Velocidad
walk 0 ft., fly 40 ft.
Resistencias
acid, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
cold, necrotic, poison
Inmunidad a estados
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Percepción pasiva
11
Idiomas
the languages it knew in life
Desafío
1
Linaje
Spirit
FUE
7
−2
DES
13
+1
CON
10
+0
INT
10
+0
SAB
12
+1
CAR
11
+0

Rasgos

Incorporeal Movement

The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Acciones

Withering Touch

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage.

Otros datos

description

Those who die with unpaid debts to the Orzhov Syndicate don't get a reprieve. Instead, their spirits serve the syndicate until they have worked off their obligation. Sometimes that means existing as an indentured spirit for years or even millennia. An indentured spirit is an incorporeal being draped in ghostly black robes and a hood that hides whatever face it might have. Chains are hung around its chest and arms as a perpetual marker of its servitude.