Indentured Spirit

Guildmasters' Guide to Ravnica p. 206

Size
Medium
Type
undead
Alignment
any alignment
AC
11
Hit Points
13 (3d8)
Speed
walk 0 ft., fly 40 ft.
Resistances
acid, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks
Immunities
cold, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Passive Perception
11
Languages
the languages it knew in life
Challenge
1
Lineage
Spirit
STR
7
−2
DEX
13
+1
CON
10
+0
INT
10
+0
WIS
12
+1
CHA
11
+0

Traits

Incorporeal Movement

The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Withering Touch

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage.

Other data

description

Those who die with unpaid debts to the Orzhov Syndicate don't get a reprieve. Instead, their spirits serve the syndicate until they have worked off their obligation. Sometimes that means existing as an indentured spirit for years or even millennia. An indentured spirit is an incorporeal being draped in ghostly black robes and a hood that hides whatever face it might have. Chains are hung around its chest and arms as a perpetual marker of its servitude.