Iron Defender

Eberron: Rising from the Last War p. 293

Tamaño
Mediano
Tipo
construct
Alineamiento
neutral
CA
17 (natural armor)
Puntos de golpe
30 (4d8+12)
Velocidad
walk 40 ft.
Habilidades
Perception +4, Stealth +4
Inmunidades
poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
understands the languages of its creator but can't speak
Desafío
1
Linaje
Homunculus
FUE
16
+3
DES
14
+2
CON
16
+3
INT
8
−1
SAB
11
+0
CAR
7
−2

Rasgos

Keen Senses

The defender has advantage on Wisdom (Perception) checks.

Telepathic Bond

While the defender is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Acciones

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 (1d6) piercing damage and be grappled (escape DC 13). The defender can have only one creature grappled in this way at a time.

Otros datos

description

A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed from different kinds of materials, including clay, iron, and bits of hair and feathers. The process that creates a homunculus sees those materials mixed with the creator's blood and animated through an extended magical ritual.

Constructed Nature: A homunculus doesn't require air, food, drink, or sleep.