Iron Defender

Eberron: Rising from the Last War p. 293

Size
Medium
Type
construct
Alignment
neutral
AC
17 (natural armor)
Hit Points
30 (4d8+12)
Speed
walk 40 ft.
Skills
Perception +4, Stealth +4
Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
13
Languages
understands the languages of its creator but can't speak
Challenge
1
Lineage
Homunculus
STR
16
+3
DEX
14
+2
CON
16
+3
INT
8
−1
WIS
11
+0
CHA
7
−2

Traits

Keen Senses

The defender has advantage on Wisdom (Perception) checks.

Telepathic Bond

While the defender is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 (1d6) piercing damage and be grappled (escape DC 13). The defender can have only one creature grappled in this way at a time.

Other data

description

A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed from different kinds of materials, including clay, iron, and bits of hair and feathers. The process that creates a homunculus sees those materials mixed with the creator's blood and animated through an extended magical ritual.

Constructed Nature: A homunculus doesn't require air, food, drink, or sleep.