Iron Defender
Eberron: Rising from the Last War p. 293
- Size
- Medium
- Type
- construct
- Alignment
- neutral
- AC
- 17 (natural armor)
- Hit Points
- 30 (4d8+12)
- Speed
- walk 40 ft.
- Skills
- Perception +4, Stealth +4
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- understands the languages of its creator but can't speak
- Challenge
- 1
- Lineage
- Homunculus
Traits
Keen Senses
The defender has advantage on Wisdom (Perception) checks.
Telepathic Bond
While the defender is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 (1d6) piercing damage and be grappled (escape DC 13). The defender can have only one creature grappled in this way at a time.
Other data
description
A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed from different kinds of materials, including clay, iron, and bits of hair and feathers. The process that creates a homunculus sees those materials mixed with the creator's blood and animated through an extended magical ritual.
Constructed Nature: A homunculus doesn't require air, food, drink, or sleep.