James Cryon

Critical Role: Call of the Netherdeep p. 81

Tamaño
Mediano
Tipo
humanoid (elf, wizard)
Alineamiento
legal neutral
CA
12
Puntos de golpe
82 (15d8+15)
Velocidad
walk 30 ft.
Salvaciones
Int +7, Wis +6
Habilidades
Arcana +7, History +7, Insight +6, Perception +6
Percepción pasiva
16
Idiomas
Common plus three other languages
Desafío
5
Linaje
Scholarly Mastermind
FUE
10
+0
DES
14
+2
CON
13
+1
INT
18
+4
SAB
16
+3
CAR
14
+2

Rasgos

Proficiency Bonus

+3

Acciones

Multiattack

James makes two Arcane Shock or Dagger of the Poisoned Mind attacks.

Arcane Shock

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.

Dagger of the Poisoned Mind

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Spellcasting

James casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: alter self, light, mage hand
  • 1/day each: comprehend languages, mage armor, zone of truth

Conjuros

alter self, light, mage hand, comprehend languages, mage armor, zone of truth

Otros datos

description