James Cryon

Critical Role: Call of the Netherdeep p. 81

Size
Medium
Type
humanoid (elf, wizard)
Alignment
lawful neutral
AC
12
Hit Points
82 (15d8+15)
Speed
walk 30 ft.
Saving Throws
Int +7, Wis +6
Skills
Arcana +7, History +7, Insight +6, Perception +6
Passive Perception
16
Languages
Common plus three other languages
Challenge
5
Lineage
Scholarly Mastermind
STR
10
+0
DEX
14
+2
CON
13
+1
INT
18
+4
WIS
16
+3
CHA
14
+2

Traits

Proficiency Bonus

+3

Actions

Multiattack

James makes two Arcane Shock or Dagger of the Poisoned Mind attacks.

Arcane Shock

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.

Dagger of the Poisoned Mind

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Spellcasting

James casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: alter self, light, mage hand
  • 1/day each: comprehend languages, mage armor, zone of truth

Spells

alter self, light, mage hand, comprehend languages, mage armor, zone of truth

Other data

description