Jerot Galgin

Vecna: Eve of Ruin

Tamaño
Mediano
Tipo
humanoid
Alineamiento
neutral malvado
CA
12 (15 with mage armor)
Puntos de golpe
110 (20d8+20)
Velocidad
walk 30 ft.
Salvaciones
Wis +5, Int +7
Habilidades
Arcana +7, History +7
Resistencias
necrotic
Percepción pasiva
11
Idiomas
any four languages
Desafío
9
FUE
9
−1
DES
14
+2
CON
12
+1
INT
17
+3
SAB
12
+1
CAR
11
+0

Rasgos

Proficiency Bonus

+4

Acciones

Multiattack

Jerot makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Spellcasting

Jerot casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: dancing lights, mage hand, prestidigitation
  • 2/day each: bestow curse, dimension door, mage armor, web
  • 1/day each: circle of death

Summon Undead (1/Day) (Bonus Action)

Jerot magically summons five skeleton or zombie. The summoned creatures appear in unoccupied spaces within 60 feet of Jerot, whom they obey. They take their turns immediately after Jerot. Each lasts for 1 hour, until it or Jerot dies, or until Jerot dismisses it as a bonus action.

recharge

1/DAY

Reacciones

Grim Harvest (1/Turn)

When Jerot kills a creature with necrotic damage, Jerot regains 9 (2d8) hit points.

Conjuros

dancing lights, mage hand, prestidigitation, bestow curse, dimension door, mage armor, web, circle of death

Otros datos

description