Jerot Galgin

Vecna: Eve of Ruin

Size
Medium
Type
humanoid
Alignment
neutral evil
AC
12 (15 with mage armor)
Hit Points
110 (20d8+20)
Speed
walk 30 ft.
Saving Throws
Wis +5, Int +7
Skills
Arcana +7, History +7
Resistances
necrotic
Passive Perception
11
Languages
any four languages
Challenge
9
STR
9
−1
DEX
14
+2
CON
12
+1
INT
17
+3
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+4

Actions

Multiattack

Jerot makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Spellcasting

Jerot casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: dancing lights, mage hand, prestidigitation
  • 2/day each: bestow curse, dimension door, mage armor, web
  • 1/day each: circle of death

Summon Undead (1/Day) (Bonus Action)

Jerot magically summons five skeleton or zombie. The summoned creatures appear in unoccupied spaces within 60 feet of Jerot, whom they obey. They take their turns immediately after Jerot. Each lasts for 1 hour, until it or Jerot dies, or until Jerot dismisses it as a bonus action.

recharge

1/DAY

Reactions

Grim Harvest (1/Turn)

When Jerot kills a creature with necrotic damage, Jerot regains 9 (2d8) hit points.

Spells

dancing lights, mage hand, prestidigitation, bestow curse, dimension door, mage armor, web, circle of death

Other data

description