Jerot Galgin
Vecna: Eve of Ruin
- Size
- Medium
- Type
- humanoid
- Alignment
- neutral evil
- AC
- 12 (15 with mage armor)
- Hit Points
- 110 (20d8+20)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +5, Int +7
- Skills
- Arcana +7, History +7
- Resistances
- necrotic
- Passive Perception
- 11
- Languages
- any four languages
- Challenge
- 9
Traits
Proficiency Bonus
+4
Actions
Multiattack
Jerot makes three Arcane Burst attacks.
Arcane Burst
Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.
Spellcasting
Jerot casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
- At will: dancing lights, mage hand, prestidigitation
- 2/day each: bestow curse, dimension door, mage armor, web
- 1/day each: circle of death
Summon Undead (1/Day) (Bonus Action)
Jerot magically summons five skeleton or zombie. The summoned creatures appear in unoccupied spaces within 60 feet of Jerot, whom they obey. They take their turns immediately after Jerot. Each lasts for 1 hour, until it or Jerot dies, or until Jerot dismisses it as a bonus action.
recharge
1/DAY
Reactions
Grim Harvest (1/Turn)
When Jerot kills a creature with necrotic damage, Jerot regains 9 (2d8) hit points.
Spells
dancing lights, mage hand, prestidigitation, bestow curse, dimension door, mage armor, web, circle of death