Kagain
Minsc and Boo's Journal of Villainy p. 118
- Tamaño
- Mediano
- Tipo
- humanoid (dwarf)
- Alineamiento
- neutral malvado
- CA
- 18 (plate armor)
- Puntos de golpe
- 152 (16d8+80)
- Velocidad
- walk 30 ft.
- Salvaciones
- Str +8, Con +9
- Habilidades
- Athletics +8, Perception +4, Survival +4
- Sentidos
- darkvision 30 ft.
- Percepción pasiva
- 14
- Idiomas
- Common, Dwarvish
- Desafío
- 11
Rasgos
Berserking Greataxe
+3 greataxe. In addition, while Kagain is attuned to this weapon, his Hit Point maximum increases by 1 for each of his levels or hit dice (176). Whenever a hostile creature damages Kagain while the axe is in his possession, he must succeed on a DC 15 Wisdom saving throw or go berserk. He can choose to fail this saving throw. While berserk, Kagain gains advantage on all melee attacks and attacks made against him are made with advantage.
Acciones
Multiattack
Kagain makes three attacks with his berserking greataxe.
Berserking Great Axe
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7) slashing damage.
Heavy Crossbow
Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Acciones legendarias
Legendary Actions (3/Turn)
Kagain can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Kagain regains spent legendary actions at the start of his turn.
recharge
3/TURN
Weapon Attack
Kagain makes an attack with a melee weapon.
Berserk Whirlwind (Costs 3 Actions)
Kagain makes a weapon attack against every creature within 5 ft. of him.