Kagain

Minsc and Boo's Journal of Villainy p. 118

Size
Medium
Type
humanoid (dwarf)
Alignment
neutral evil
AC
18 (plate armor)
Hit Points
152 (16d8+80)
Speed
walk 30 ft.
Saving Throws
Str +8, Con +9
Skills
Athletics +8, Perception +4, Survival +4
Senses
darkvision 30 ft.
Passive Perception
14
Languages
Common, Dwarvish
Challenge
11
STR
18
+4
DEX
13
+1
CON
20
+5
INT
10
+0
WIS
11
+0
CHA
10
+0

Traits

Berserking Greataxe

+3 greataxe. In addition, while Kagain is attuned to this weapon, his Hit Point maximum increases by 1 for each of his levels or hit dice (176). Whenever a hostile creature damages Kagain while the axe is in his possession, he must succeed on a DC 15 Wisdom saving throw or go berserk. He can choose to fail this saving throw. While berserk, Kagain gains advantage on all melee attacks and attacks made against him are made with advantage.

Actions

Multiattack

Kagain makes three attacks with his berserking greataxe.

Berserking Great Axe

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Legendary Actions

Legendary Actions (3/Turn)

Kagain can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Kagain regains spent legendary actions at the start of his turn.

recharge

3/TURN

Weapon Attack

Kagain makes an attack with a melee weapon.

Berserk Whirlwind (Costs 3 Actions)

Kagain makes a weapon attack against every creature within 5 ft. of him.

Other data

description