Knight-Captain Theodore Marshal

Dungeons of Drakkenheim p. 215 (Third Party)

Tamaño
Mediano
Tipo
humanoid (human)
Alineamiento
legal bueno
CA
20 (plate, shield)
Puntos de golpe
255 (30d8+120)
Velocidad
walk 30 ft.
Salvaciones
Wis +7, Cha +9
Habilidades
Animal Handling +7, Athletics +10, Insight +7, Persuasion +9
Inmunidad a estados
Charmed, Frightened
Percepción pasiva
12
Idiomas
Celestial, Common
Desafío
15
FUE
20
+5
DES
10
+0
CON
18
+4
INT
13
+1
SAB
15
+2
CAR
19
+4

Rasgos

Proficiency Bonus

+5

Spellcasting

Theodore Marshal is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He has the following paladin spells prepared:

  • 1st level (4 slots): bless, command, cure wounds, guiding bolt
  • 2nd level (3 slots): aid, branding smite, lesser restoration
  • 3rd level (3 slots): beacon of hope, dispel magic
  • 4th level (3 slots): banishment, death ward
  • 5th level (2 slots): flame strike, hallow

Divine Strikes

Theodore Marshal's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Legendary Resistance (3/Day)

If Theodore Marshal fails a saving throw, he can choose to succeed instead.

recharge

3/DAY

Special Equipment

Theodore Marshal wields a holy avenger longsword.

Acciones

Multiattack

Theodore Marshal makes two melee attacks.

Holy Avenger

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage plus 18 (4d8) radiant damage.

Acciones legendarias

Legendary Actions (3/Turn)

The knight-captain theodore marshal can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The knight-captain theodore marshal regains spent legendary actions at the start of its turn.

recharge

3/TURN

Attack

Theodore Marshal makes one weapon attack.

Holy Bolt (Costs 2 actions)

Theodore Marshal casts guiding bolt without expending a spell slot.

Conjuros

bless, command, cure wounds, guiding bolt, aid, branding smite, lesser restoration, beacon of hope, dispel magic, banishment, death ward, flame strike, hallow

Espacios de conjuro

0,4,3,3,3,2

Otros datos

description

Knight-Captain Theodore Marshal is a man in his prime. He is athletic and tall with boldly sculpted features, bronzed skin, and unkempt sandy brown hair. Unshaven stubble has grown into a beard over the criss-cross of scars on his face. A leather patch covers his right eye. He wears gleaming silver plate armor etched with golden trim, and carries a shimmering sword and a broad shield engraved with the symbol of the Sacred Flame.

Personality Trait: I act with determined calm and respect. Little rouses my anger, instead I respond with disappointment when others incite my ire.

Ideal: I believe that good-hearted people can set aside their differences to work together.

Bond: I am willing to lay down my life for a just and righteous cause.

Flaw: I will never give up on my comrades. I do not trade lives.