Knight-Captain Theodore Marshal
Dungeons of Drakkenheim p. 215 (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid (human)
- Alineamiento
- legal bueno
- CA
- 20 (plate, shield)
- Puntos de golpe
- 255 (30d8+120)
- Velocidad
- walk 30 ft.
- Salvaciones
- Wis +7, Cha +9
- Habilidades
- Animal Handling +7, Athletics +10, Insight +7, Persuasion +9
- Inmunidad a estados
- Charmed, Frightened
- Percepción pasiva
- 12
- Idiomas
- Celestial, Common
- Desafío
- 15
Rasgos
Proficiency Bonus
+5
Spellcasting
Theodore Marshal is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He has the following paladin spells prepared:
- 1st level (4 slots): bless, command, cure wounds, guiding bolt
- 2nd level (3 slots): aid, branding smite, lesser restoration
- 3rd level (3 slots): beacon of hope, dispel magic
- 4th level (3 slots): banishment, death ward
- 5th level (2 slots): flame strike, hallow
Divine Strikes
Theodore Marshal's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Legendary Resistance (3/Day)
If Theodore Marshal fails a saving throw, he can choose to succeed instead.
recharge
3/DAY
Special Equipment
Theodore Marshal wields a holy avenger longsword.
Acciones
Multiattack
Theodore Marshal makes two melee attacks.
Holy Avenger
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage plus 18 (4d8) radiant damage.
Acciones legendarias
Legendary Actions (3/Turn)
The knight-captain theodore marshal can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The knight-captain theodore marshal regains spent legendary actions at the start of its turn.
recharge
3/TURN
Attack
Theodore Marshal makes one weapon attack.
Holy Bolt (Costs 2 actions)
Theodore Marshal casts guiding bolt without expending a spell slot.
Conjuros
bless, command, cure wounds, guiding bolt, aid, branding smite, lesser restoration, beacon of hope, dispel magic, banishment, death ward, flame strike, hallow
Espacios de conjuro
0,4,3,3,3,2
Otros datos
description
Knight-Captain Theodore Marshal is a man in his prime. He is athletic and tall with boldly sculpted features, bronzed skin, and unkempt sandy brown hair. Unshaven stubble has grown into a beard over the criss-cross of scars on his face. A leather patch covers his right eye. He wears gleaming silver plate armor etched with golden trim, and carries a shimmering sword and a broad shield engraved with the symbol of the Sacred Flame.
Personality Trait: I act with determined calm and respect. Little rouses my anger, instead I respond with disappointment when others incite my ire.
Ideal: I believe that good-hearted people can set aside their differences to work together.
Bond: I am willing to lay down my life for a just and righteous cause.
Flaw: I will never give up on my comrades. I do not trade lives.