Knight-Captain Theodore Marshal

Dungeons of Drakkenheim p. 215 (Third Party)

Size
Medium
Type
humanoid (human)
Alignment
lawful good
AC
20 (plate, shield)
Hit Points
255 (30d8+120)
Speed
walk 30 ft.
Saving Throws
Wis +7, Cha +9
Skills
Animal Handling +7, Athletics +10, Insight +7, Persuasion +9
Condition Immunities
Charmed, Frightened
Passive Perception
12
Languages
Celestial, Common
Challenge
15
STR
20
+5
DEX
10
+0
CON
18
+4
INT
13
+1
WIS
15
+2
CHA
19
+4

Traits

Proficiency Bonus

+5

Spellcasting

Theodore Marshal is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He has the following paladin spells prepared:

  • 1st level (4 slots): bless, command, cure wounds, guiding bolt
  • 2nd level (3 slots): aid, branding smite, lesser restoration
  • 3rd level (3 slots): beacon of hope, dispel magic
  • 4th level (3 slots): banishment, death ward
  • 5th level (2 slots): flame strike, hallow

Divine Strikes

Theodore Marshal's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Legendary Resistance (3/Day)

If Theodore Marshal fails a saving throw, he can choose to succeed instead.

recharge

3/DAY

Special Equipment

Theodore Marshal wields a holy avenger longsword.

Actions

Multiattack

Theodore Marshal makes two melee attacks.

Holy Avenger

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage plus 18 (4d8) radiant damage.

Legendary Actions

Legendary Actions (3/Turn)

The knight-captain theodore marshal can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The knight-captain theodore marshal regains spent legendary actions at the start of its turn.

recharge

3/TURN

Attack

Theodore Marshal makes one weapon attack.

Holy Bolt (Costs 2 actions)

Theodore Marshal casts guiding bolt without expending a spell slot.

Spells

bless, command, cure wounds, guiding bolt, aid, branding smite, lesser restoration, beacon of hope, dispel magic, banishment, death ward, flame strike, hallow

Spell Slots

0,4,3,3,3,2

Other data

description

Knight-Captain Theodore Marshal is a man in his prime. He is athletic and tall with boldly sculpted features, bronzed skin, and unkempt sandy brown hair. Unshaven stubble has grown into a beard over the criss-cross of scars on his face. A leather patch covers his right eye. He wears gleaming silver plate armor etched with golden trim, and carries a shimmering sword and a broad shield engraved with the symbol of the Sacred Flame.

Personality Trait: I act with determined calm and respect. Little rouses my anger, instead I respond with disappointment when others incite my ire.

Ideal: I believe that good-hearted people can set aside their differences to work together.

Bond: I am willing to lay down my life for a just and righteous cause.

Flaw: I will never give up on my comrades. I do not trade lives.