Koh Tam

Chains of Asmodeus p. 265

Tamaño
Mediano
Tipo
humanoid
Alineamiento
legal neutral
CA
17 (breastplate, shield)
Puntos de golpe
143 (22d8+44)
Velocidad
walk 30 ft.
Salvaciones
Wis +9, Cha +6
Habilidades
Arcana +8, History +8, Insight +9, Religion +8
Sentidos
darkvision 120 ft.
Percepción pasiva
15
Idiomas
Abyssal, Celestial, Common, Infernal
Desafío
10
FUE
16
+3
DES
12
+1
CON
15
+2
INT
19
+4
SAB
20
+5
CAR
15
+2

Rasgos

Proficiency Bonus

+4

Acciones

Arbiter's Touch

Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) radiant damage.

Judgement

Koh Tam judges a creature within 60 feet of him. The target must succeed on a DC 17 Wisdom saving throw or take 50 (10d8 + 5) radiant damage. If the target had fewer hit points than their maximum prior to this attack, the creature takes 70 (10d12 + 5) radiant damage instead.

Arbiter's Light (Recharge 4-6)

Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 70 (10d12 + 5) radiant damage, and the target has the blinded condition until the start of Koh Tam's next turn.

Blinded:

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.

recharge

D4

Spellcasting

Koh Tam casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):

  • At will: False Life, Gentle Repose, Lesser Restoration, Protection from Evil and Good, Speak with Dead
  • 1/day each: Antilife Shell, Blight, Death Ward, Dispel Evil and Good, Greater Restoration, Raise Dead, Regenerate, Revivify, Spiritual Weapon

Conjuros

False Life, Gentle Repose, Lesser Restoration, Protection from Evil and Good, Speak with Dead, Antilife Shell, Blight, Death Ward, Dispel Evil and Good, Greater Restoration, Raise Dead, Regenerate, Revivify, Spiritual Weapon

Otros datos

description