Koh Tam
Chains of Asmodeus p. 265
- Size
- Medium
- Type
- humanoid
- Alignment
- lawful neutral
- AC
- 17 (breastplate, shield)
- Hit Points
- 143 (22d8+44)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +9, Cha +6
- Skills
- Arcana +8, History +8, Insight +9, Religion +8
- Senses
- darkvision 120 ft.
- Passive Perception
- 15
- Languages
- Abyssal, Celestial, Common, Infernal
- Challenge
- 10
Traits
Proficiency Bonus
+4
Actions
Arbiter's Touch
Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) radiant damage.
Judgement
Koh Tam judges a creature within 60 feet of him. The target must succeed on a DC 17 Wisdom saving throw or take 50 (10d8 + 5) radiant damage. If the target had fewer hit points than their maximum prior to this attack, the creature takes 70 (10d12 + 5) radiant damage instead.
Arbiter's Light (Recharge 4-6)
Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 70 (10d12 + 5) radiant damage, and the target has the blinded condition until the start of Koh Tam's next turn.
Blinded:
- A blinded creature can't see and automatically fails any ability check that requires sight.
- Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
recharge
D4
Spellcasting
Koh Tam casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):
- At will: False Life, Gentle Repose, Lesser Restoration, Protection from Evil and Good, Speak with Dead
- 1/day each: Antilife Shell, Blight, Death Ward, Dispel Evil and Good, Greater Restoration, Raise Dead, Regenerate, Revivify, Spiritual Weapon
Spells
False Life, Gentle Repose, Lesser Restoration, Protection from Evil and Good, Speak with Dead, Antilife Shell, Blight, Death Ward, Dispel Evil and Good, Greater Restoration, Raise Dead, Regenerate, Revivify, Spiritual Weapon