Krenko
Krenko's Way p. 168
- Tamaño
- Pequeño
- Tipo
- humanoid (goblinoid)
- Alineamiento
- neutral malvado
- CA
- 17 (chain shirt, shield)
- Puntos de golpe
- 21 (6d6)
- Velocidad
- walk 30 ft.
- Habilidades
- Stealth +6, Deception +4, Persuasion +4
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 9
- Idiomas
- Common, Goblin
- Desafío
- 1
FUE
10
+0
DES
14
+2
CON
10
+0
INT
10
+0
SAB
8
−1
CAR
14
+2
Rasgos
Nimble Escape
Krenko can take the Disengage or Hide action as a bonus action on each of his turns.
Acciones
Multiattack
Krenko makes two attacks with his scimitar.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage..
Light Crossbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reacciones
Redirect Attack
When a creature Krenko can see targets him with an attack, Krenko chooses another goblin within 5 feet of him. The two goblins swap places, and the chosen goblin becomes the target instead.