Krenko
Krenko's Way p. 168
- Size
- Small
- Type
- humanoid (goblinoid)
- Alignment
- neutral evil
- AC
- 17 (chain shirt, shield)
- Hit Points
- 21 (6d6)
- Speed
- walk 30 ft.
- Skills
- Stealth +6, Deception +4, Persuasion +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- Common, Goblin
- Challenge
- 1
STR
10
+0
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
8
−1
CHA
14
+2
Traits
Nimble Escape
Krenko can take the Disengage or Hide action as a bonus action on each of his turns.
Actions
Multiattack
Krenko makes two attacks with his scimitar.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage..
Light Crossbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
Redirect Attack
When a creature Krenko can see targets him with an attack, Krenko chooses another goblin within 5 feet of him. The two goblins swap places, and the chosen goblin becomes the target instead.