Krenko

Krenko's Way p. 168

Size
Small
Type
humanoid (goblinoid)
Alignment
neutral evil
AC
17 (chain shirt, shield)
Hit Points
21 (6d6)
Speed
walk 30 ft.
Skills
Stealth +6, Deception +4, Persuasion +4
Senses
darkvision 60 ft.
Passive Perception
9
Languages
Common, Goblin
Challenge
1
STR
10
+0
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
8
−1
CHA
14
+2

Traits

Nimble Escape

Krenko can take the Disengage or Hide action as a bonus action on each of his turns.

Actions

Multiattack

Krenko makes two attacks with his scimitar.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage..

Light Crossbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Redirect Attack

When a creature Krenko can see targets him with an attack, Krenko chooses another goblin within 5 feet of him. The two goblins swap places, and the chosen goblin becomes the target instead.

Other data

description