Kurr

Out of the Abyss p. 179

Tamaño
Mediano
Tipo
fiend (gnoll)
Alineamiento
caótico malvado
CA
14 (hide armor)
Puntos de golpe
65 (10d8+20)
Velocidad
walk 30 ft.
Salvaciones
Con +4, Wis +2, Cha +3
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Abyssal, Gnoll
Desafío
4
Entorno
grassland, forest, hill, desert
FUE
17
+3
DES
15
+2
CON
15
+2
INT
10
+0
SAB
11
+0
CAR
13
+1

Rasgos

Rampage

When Kurr reduces a creature to 0 hit points with a melee attack on its turn, Kurr can take a bonus action to move up to half its speed and make a bite attack.

Acciones

Multiattack

Kurr makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Otros datos

description