Kurr
Out of the Abyss p. 179
- Tamaño
- Mediano
- Tipo
- fiend (gnoll)
- Alineamiento
- caótico malvado
- CA
- 14 (hide armor)
- Puntos de golpe
- 65 (10d8+20)
- Velocidad
- walk 30 ft.
- Salvaciones
- Con +4, Wis +2, Cha +3
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- Abyssal, Gnoll
- Desafío
- 4
- Entorno
- grassland, forest, hill, desert
FUE
17
+3
DES
15
+2
CON
15
+2
INT
10
+0
SAB
11
+0
CAR
13
+1
Rasgos
Rampage
When Kurr reduces a creature to 0 hit points with a melee attack on its turn, Kurr can take a bonus action to move up to half its speed and make a bite attack.
Acciones
Multiattack
Kurr makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.