Kurr
Out of the Abyss p. 179
- Size
- Medium
- Type
- fiend (gnoll)
- Alignment
- chaotic evil
- AC
- 14 (hide armor)
- Hit Points
- 65 (10d8+20)
- Speed
- walk 30 ft.
- Saving Throws
- Con +4, Wis +2, Cha +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Abyssal, Gnoll
- Challenge
- 4
- Environment
- grassland, forest, hill, desert
STR
17
+3
DEX
15
+2
CON
15
+2
INT
10
+0
WIS
11
+0
CHA
13
+1
Traits
Rampage
When Kurr reduces a creature to 0 hit points with a melee attack on its turn, Kurr can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack
Kurr makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.