Kurr

Out of the Abyss p. 179

Size
Medium
Type
fiend (gnoll)
Alignment
chaotic evil
AC
14 (hide armor)
Hit Points
65 (10d8+20)
Speed
walk 30 ft.
Saving Throws
Con +4, Wis +2, Cha +3
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Abyssal, Gnoll
Challenge
4
Environment
grassland, forest, hill, desert
STR
17
+3
DEX
15
+2
CON
15
+2
INT
10
+0
WIS
11
+0
CHA
13
+1

Traits

Rampage

When Kurr reduces a creature to 0 hit points with a melee attack on its turn, Kurr can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack

Kurr makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Other data

description