Lawmage

Guildmasters' Guide to Ravnica p. 228

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
legal neutral
CA
15 (breastplate)
Puntos de golpe
84 (13d8+26)
Velocidad
walk 30 ft.
Salvaciones
Int +6, Wis +5
Habilidades
Arcana +6, Perception +5, Persuasion +4
Percepción pasiva
15
Idiomas
Common plus any one language
Desafío
6
Linaje
Mage
FUE
13
+1
DES
12
+1
CON
14
+2
INT
17
+3
SAB
14
+2
CAR
13
+1

Rasgos

Spellcasting

The lawmage is an 8th-level Azorius spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The lawmage has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, friends, light, message
  • 1st level (4 slots): alarm, expeditious retreat, shield
  • 2nd level (3 slots): arcane lock, detect thoughts, hold person
  • 3rd level (3 slots): clairvoyance, dispel magic, slow
  • 4th level (2 slots): locate creature, stoneskin

Acciones

Quarterstaff

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

Conjuros

fire bolt, friends, light, message, alarm, expeditious retreat, shield, arcane lock, detect thoughts, hold person, clairvoyance, dispel magic, slow, locate creature, stoneskin

Espacios de conjuro

0,4,3,3,2

Otros datos

description

The Azorius Senate has spellcasters who are trained to capture lawbreakers and bring them to justice. A lawmage's magic is focused on restraining criminals and on protecting bystanders from becoming casualties when arresters are pursuing malefactors. A significant proportion of the guild's vedalken are lawmages.