Lawmage
Guildmasters' Guide to Ravnica p. 228
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- lawful neutral
- AC
- 15 (breastplate)
- Hit Points
- 84 (13d8+26)
- Speed
- walk 30 ft.
- Saving Throws
- Int +6, Wis +5
- Skills
- Arcana +6, Perception +5, Persuasion +4
- Passive Perception
- 15
- Languages
- Common plus any one language
- Challenge
- 6
- Lineage
- Mage
Traits
Spellcasting
The lawmage is an 8th-level Azorius spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The lawmage has the following wizard spells prepared:
- Cantrips (at will): fire bolt, friends, light, message
- 1st level (4 slots): alarm, expeditious retreat, shield
- 2nd level (3 slots): arcane lock, detect thoughts, hold person
- 3rd level (3 slots): clairvoyance, dispel magic, slow
- 4th level (2 slots): locate creature, stoneskin
Actions
Quarterstaff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.
Spells
fire bolt, friends, light, message, alarm, expeditious retreat, shield, arcane lock, detect thoughts, hold person, clairvoyance, dispel magic, slow, locate creature, stoneskin
Spell Slots
0,4,3,3,2
Other data
description
The Azorius Senate has spellcasters who are trained to capture lawbreakers and bring them to justice. A lawmage's magic is focused on restraining criminals and on protecting bystanders from becoming casualties when arresters are pursuing malefactors. A significant proportion of the guild's vedalken are lawmages.