Lawmage

Guildmasters' Guide to Ravnica p. 228

Size
Medium
Type
humanoid (any race)
Alignment
lawful neutral
AC
15 (breastplate)
Hit Points
84 (13d8+26)
Speed
walk 30 ft.
Saving Throws
Int +6, Wis +5
Skills
Arcana +6, Perception +5, Persuasion +4
Passive Perception
15
Languages
Common plus any one language
Challenge
6
Lineage
Mage
STR
13
+1
DEX
12
+1
CON
14
+2
INT
17
+3
WIS
14
+2
CHA
13
+1

Traits

Spellcasting

The lawmage is an 8th-level Azorius spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The lawmage has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, friends, light, message
  • 1st level (4 slots): alarm, expeditious retreat, shield
  • 2nd level (3 slots): arcane lock, detect thoughts, hold person
  • 3rd level (3 slots): clairvoyance, dispel magic, slow
  • 4th level (2 slots): locate creature, stoneskin

Actions

Quarterstaff

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

Spells

fire bolt, friends, light, message, alarm, expeditious retreat, shield, arcane lock, detect thoughts, hold person, clairvoyance, dispel magic, slow, locate creature, stoneskin

Spell Slots

0,4,3,3,2

Other data

description

The Azorius Senate has spellcasters who are trained to capture lawbreakers and bring them to justice. A lawmage's magic is focused on restraining criminals and on protecting bystanders from becoming casualties when arresters are pursuing malefactors. A significant proportion of the guild's vedalken are lawmages.