Lesser Gluttony Seraph

Grim Hollow: Lairs of Etharis p. 94 (Third Party)

Tamaño
Grande
Tipo
celestial
Alineamiento
caótico malvado
CA
15 (natural armor)
Puntos de golpe
114 (12d10+48)
Velocidad
walk 30 ft., fly 30 ft.
Salvaciones
Con +7, Wis +5, Cha +5
Habilidades
Insight +5, Perception +5
Resistencias
Radiant, bludgeoning, Piercing or Slashing damage from nonmagical attacks
Inmunidades
Poison
Inmunidad a estados
Charmed, Exhaustion, Frightened, Poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
15
Idiomas
all, telepathy 120 ft.
Desafío
7
Linaje
Seraph
FUE
18
+4
DES
14
+2
CON
19
+4
INT
12
+1
SAB
14
+2
CAR
15
+2

Rasgos

Proficiency Bonus

+3

Magic Resistance

The seraph has advantage on saving throws against spells and other magical effects.

Seraphic Weapons

The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra (1d8) radiant damage (included in the attacks).

Acciones

Innate Spellcasting

The seraph's spellcasting ability is Charisma (spell save DC 13). The seraph can innately cast the following spells, using only verbal components:

  • At will: detect evil and good, detect magic, light, thaumaturgy
  • 1/day each: create food and water, suggestion

Multiattack

The seraph makes three attacks, only one of which can be a bite.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and 4 (1d8) radiant damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the seraph can't bite another target.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage and 4 (1d8) radiant damage.

Tongue

Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage and 4 (1d8) radiant damage, and the target is grappled (escape DC 15) and pulled to within 5 feet of the seraph. Until the grapple ends, the target is restrained, and the seraph can't use its tongue or bite on another target.

Conjuros

detect evil and good, detect magic, light, thaumaturgy, create food and water, suggestion

Otros datos

description

"Don't go to the temple. Something sinister has claimed it. Seek shelter elsewhere."