Lesser Gluttony Seraph

Grim Hollow: Lairs of Etharis p. 94 (Third Party)

Size
Large
Type
celestial
Alignment
chaotic evil
AC
15 (natural armor)
Hit Points
114 (12d10+48)
Speed
walk 30 ft., fly 30 ft.
Saving Throws
Con +7, Wis +5, Cha +5
Skills
Insight +5, Perception +5
Resistances
Radiant, bludgeoning, Piercing or Slashing damage from nonmagical attacks
Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
darkvision 120 ft.
Passive Perception
15
Languages
all, telepathy 120 ft.
Challenge
7
Lineage
Seraph
STR
18
+4
DEX
14
+2
CON
19
+4
INT
12
+1
WIS
14
+2
CHA
15
+2

Traits

Proficiency Bonus

+3

Magic Resistance

The seraph has advantage on saving throws against spells and other magical effects.

Seraphic Weapons

The seraph's weapon attacks are magical. When the seraph hits with any weapon, the weapon deals an extra (1d8) radiant damage (included in the attacks).

Actions

Innate Spellcasting

The seraph's spellcasting ability is Charisma (spell save DC 13). The seraph can innately cast the following spells, using only verbal components:

  • At will: detect evil and good, detect magic, light, thaumaturgy
  • 1/day each: create food and water, suggestion

Multiattack

The seraph makes three attacks, only one of which can be a bite.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and 4 (1d8) radiant damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the seraph can't bite another target.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage and 4 (1d8) radiant damage.

Tongue

Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage and 4 (1d8) radiant damage, and the target is grappled (escape DC 15) and pulled to within 5 feet of the seraph. Until the grapple ends, the target is restrained, and the seraph can't use its tongue or bite on another target.

Spells

detect evil and good, detect magic, light, thaumaturgy, create food and water, suggestion

Other data

description

"Don't go to the temple. Something sinister has claimed it. Seek shelter elsewhere."