Living Bigby's Hand

Icewind Dale: Rime of the Frostmaiden p. 298

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
20 (natural armor)
Puntos de golpe
52 (5d10+25)
Velocidad
walk 0 ft., fly 60 ft.
Salvaciones
Dex +2, Wis +2
Habilidades
Perception +2, Stealth +2
Inmunidades
poison
Inmunidad a estados
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Desafío
4
Linaje
Living Spell
FUE
26
+8
DES
10
+0
CON
20
+5
INT
1
−5
SAB
10
+0
CAR
1
−5

Rasgos

Magic Resistance

The living spell has advantage on saving throws against spells and other magical effects.

Unusual Nature

The living spell doesn't require air, food, drink, or sleep.

Acciones

Force Fist

Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks.

Grasping Hand

The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the grapple ends, the target takes 15 (2d6 + 8) bludgeoning damage at the start of each of its turns. The living spell can grapple only one creature at a time and can't use Force Fist until the grapple ends.

Otros datos

description

A living Bigby's hand is a Large, hovering hand of shimmering, translucent force. It often serves as a guardian, attacking creatures that cross its path while remaining loyal to its caster.

Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.