Living Bigby's Hand
Icewind Dale: Rime of the Frostmaiden p. 298
- Size
- Large
- Type
- construct
- Alignment
- unaligned
- AC
- 20 (natural armor)
- Hit Points
- 52 (5d10+25)
- Speed
- walk 0 ft., fly 60 ft.
- Saving Throws
- Dex +2, Wis +2
- Skills
- Perception +2, Stealth +2
- Immunities
- poison
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Challenge
- 4
- Lineage
- Living Spell
Traits
Magic Resistance
The living spell has advantage on saving throws against spells and other magical effects.
Unusual Nature
The living spell doesn't require air, food, drink, or sleep.
Actions
Force Fist
Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks.
Grasping Hand
The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the grapple ends, the target takes 15 (2d6 + 8) bludgeoning damage at the start of each of its turns. The living spell can grapple only one creature at a time and can't use Force Fist until the grapple ends.
Other data
description
A living Bigby's hand is a Large, hovering hand of shimmering, translucent force. It often serves as a guardian, attacking creatures that cross its path while remaining loyal to its caster.
Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.