Living Bigby's Hand

Icewind Dale: Rime of the Frostmaiden p. 298

Size
Large
Type
construct
Alignment
unaligned
AC
20 (natural armor)
Hit Points
52 (5d10+25)
Speed
walk 0 ft., fly 60 ft.
Saving Throws
Dex +2, Wis +2
Skills
Perception +2, Stealth +2
Immunities
poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Senses
darkvision 60 ft.
Passive Perception
12
Challenge
4
Lineage
Living Spell
STR
26
+8
DEX
10
+0
CON
20
+5
INT
1
−5
WIS
10
+0
CHA
1
−5

Traits

Magic Resistance

The living spell has advantage on saving throws against spells and other magical effects.

Unusual Nature

The living spell doesn't require air, food, drink, or sleep.

Actions

Force Fist

Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks.

Grasping Hand

The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the grapple ends, the target takes 15 (2d6 + 8) bludgeoning damage at the start of each of its turns. The living spell can grapple only one creature at a time and can't use Force Fist until the grapple ends.

Other data

description

A living Bigby's hand is a Large, hovering hand of shimmering, translucent force. It often serves as a guardian, attacking creatures that cross its path while remaining loyal to its caster.

Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.