Living Wick

Tome of Beasts (Third Party)

Tamaño
Pequeño
Tipo
construct
Alineamiento
sin alineamiento
CA
13 (natural armor)
Puntos de golpe
28 (8d6)
Velocidad
walk 20 ft.
Inmunidades
poison, psychic
Vulnerabilidades
fire
Inmunidad a estados
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Sentidos
sight 20 ft. (blind beyond the radius of its own light)
Percepción pasiva
10
Idiomas
shares a telepathic link with the individual that lit its wick
Desafío
1/4
FUE
10
+0
DES
10
+0
CON
10
+0
INT
5
−3
SAB
5
−3
CAR
5
−3

Rasgos

Controlled

Living wicks cannot move, attack, or perform actions when they are not lit. Living wicks only respond to the telepathic commands of the individual that lit them.

Light

Activated living wicks produce light as a torch.

Melting

A living wick loses one hit point for every 24 hours it remains lit.

Acciones

Slam

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Consume Self

A living wick can be commanded to rapidly burn through the remains of its wick, creating a devastating fireball. All creatures within 20 feet of the living wick take 7 (2d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw. The fire spreads around corners and ignites flammable objects in the area that aren't being worn or carried. The wick is reduced to a lifeless puddle of wax.

Otros datos

description