Living Wick

Tome of Beasts (Third Party)

Size
Small
Type
construct
Alignment
unaligned
AC
13 (natural armor)
Hit Points
28 (8d6)
Speed
walk 20 ft.
Immunities
poison, psychic
Vulnerabilities
fire
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Senses
sight 20 ft. (blind beyond the radius of its own light)
Passive Perception
10
Languages
shares a telepathic link with the individual that lit its wick
Challenge
1/4
STR
10
+0
DEX
10
+0
CON
10
+0
INT
5
−3
WIS
5
−3
CHA
5
−3

Traits

Controlled

Living wicks cannot move, attack, or perform actions when they are not lit. Living wicks only respond to the telepathic commands of the individual that lit them.

Light

Activated living wicks produce light as a torch.

Melting

A living wick loses one hit point for every 24 hours it remains lit.

Actions

Slam

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Consume Self

A living wick can be commanded to rapidly burn through the remains of its wick, creating a devastating fireball. All creatures within 20 feet of the living wick take 7 (2d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw. The fire spreads around corners and ignites flammable objects in the area that aren't being worn or carried. The wick is reduced to a lifeless puddle of wax.

Other data

description