Lizardfolk Commoner
Ghosts of Saltmarsh p. 241
- Tamaño
- Mediano
- Tipo
- humanoid (lizardfolk)
- Alineamiento
- neutral
- CA
- 13 (natural armor)
- Puntos de golpe
- 16 (3d8+3)
- Velocidad
- walk 30 ft., swim 30 ft.
- Habilidades
- Perception +3, Stealth +2, Survival +3
- Percepción pasiva
- 13
- Idiomas
- Draconic
- Desafío
- 1/4
- Linaje
- Commoner, Lizardfolk
FUE
15
+2
DES
10
+0
CON
12
+1
INT
7
−2
SAB
12
+1
CAR
7
−2
Rasgos
Hold Breath
The lizardfolk can hold its breath for 15 minutes.
Acciones
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Otros datos
description
These lizardfolk, found wandering the halls in Danger at Dunwater, are just as fierce as their armed kin, and can equip themselves with weapons and shields if such are available.