Lizardfolk Commoner

Ghosts of Saltmarsh p. 241

Size
Medium
Type
humanoid (lizardfolk)
Alignment
neutral
AC
13 (natural armor)
Hit Points
16 (3d8+3)
Speed
walk 30 ft., swim 30 ft.
Skills
Perception +3, Stealth +2, Survival +3
Passive Perception
13
Languages
Draconic
Challenge
1/4
Lineage
Commoner, Lizardfolk
STR
15
+2
DEX
10
+0
CON
12
+1
INT
7
−2
WIS
12
+1
CHA
7
−2

Traits

Hold Breath

The lizardfolk can hold its breath for 15 minutes.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Other data

description

These lizardfolk, found wandering the halls in Danger at Dunwater, are just as fierce as their armed kin, and can equip themselves with weapons and shields if such are available.