Lizardfolk Commoner
Ghosts of Saltmarsh p. 241
- Size
- Medium
- Type
- humanoid (lizardfolk)
- Alignment
- neutral
- AC
- 13 (natural armor)
- Hit Points
- 16 (3d8+3)
- Speed
- walk 30 ft., swim 30 ft.
- Skills
- Perception +3, Stealth +2, Survival +3
- Passive Perception
- 13
- Languages
- Draconic
- Challenge
- 1/4
- Lineage
- Commoner, Lizardfolk
STR
15
+2
DEX
10
+0
CON
12
+1
INT
7
−2
WIS
12
+1
CHA
7
−2
Traits
Hold Breath
The lizardfolk can hold its breath for 15 minutes.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Other data
description
These lizardfolk, found wandering the halls in Danger at Dunwater, are just as fierce as their armed kin, and can equip themselves with weapons and shields if such are available.