Lizardfolk Render

Ghosts of Saltmarsh p. 241,

Tamaño
Grande
Tipo
humanoid (lizardfolk)
Alineamiento
neutral
CA
15 (natural armor)
Puntos de golpe
52 (7d10+14)
Velocidad
walk 30 ft., swim 30 ft.
Habilidades
Athletics +5, Perception +3, Survival +5
Percepción pasiva
13
Idiomas
Draconic
Desafío
3
Linaje
Lizardfolk
FUE
16
+3
DES
10
+0
CON
14
+2
INT
7
−2
SAB
12
+1
CAR
7
−2

Rasgos

Blood Frenzy

The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Hold Breath

The render can hold its breath for 15 minutes.

Acciones

Multiattack

The render makes two attacks: one with its claws and one with its bite.

Claws

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Rend the Field (Recharge 5-6)

The render makes a claw attack against each creature of its choice within 10 feet of it. A creature hit by this attack must succeed on a DC 13 Strength saving throw or be knocked prone.

recharge

D5

Otros datos

description

Filled with the primal magic of Semuanya, the lizardfolk render undergoes terrifying changes during a dayslong ritual performed by a shaman. As seen in Danger at Dunwater, the render's claws grow long and hard as steel, its frame enlarges, and its temperament becomes even more ferocious.